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Warren Spector Quotes

Most Famous Warren Spector Quotes of All Time!

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I think there's always room for more innovation and new things.

I don't care much about hardware. Nintendo games are some of the best games in the world, and from a more graphical standpoint, the Wii can't do what a PS3 or 360 can do.

Once we can do Pixar-quality graphics rendered in real time with interactivity, I could see games costing $200 million to make, and all of a sudden you have to sell a lot of games just to break even, so I'm...

I think the power of the platforms is outstripping the size of the audience. We can't charge $150 for a game. And when the best-selling game of all time has sold only 20 million copies at $60, do the math!

$200, 300 million games, I'm a little scared about that; there aren't a lot of companies that have the resources or the courage to spend that much.

I have never been assigned a game, I have never made a game I didn't want to make. I've never done anything just to make somebody some money.

I have never made a game that wasn't explicitly about empowering players to tell their own story.

In cartoons, in movies, time passes differently. There are flashbacks and flashfowards.

Every game has to teach you how to walk, run, talk, use.

For most developers, that kind of situation - a player figuring out how to do something that the designer didn't intend - to most developers, that's a bug. For me, that's a celebration.

Gamers both demand and deserve novelty. They need something new. As a game developer, one of my rules is there will be at least one thing in every game that I worked on that no one on the planet has...

Unfortunately, the rights to 'System Shock' trademark and copyright are both up in the air.

I would love to take 'Ultimata Underworld' and literally update the graphics.

I do not believe in the concept of good and evil in my personal life, in the real world. I just don't believe it. I never try to judge.

I remember on Deus Ex there was one programmer - Alex Durand, a guy who still works for us - he decided he was going to get through the game without ever using a weapon. I would never think to...

The basic idea for what became 'Epic Mickey' began at the Disney Think Tank.

Ideas are nothing. They're irrelevant. If you think your idea is so important, you're doomed. The reality is if you don't like one idea, I've got 299 more. If I tell you my idea, and you can execute better against...

The reality, for me at least, is that the finest recreation of a paper game, played on computer, pales in comparison with the actual, face-to-face experience.

In papergaming, players can look at a character sheet of their own creation and see all of their skills, right there, in black and white.

The fact is most computer roleplaying games that offer a zillion highly specialized skills end up with nine-tenths of a zillion skills that every player quickly realizes aren't worth the experience points to buy.

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