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Warren Spector Quotes

Most Famous Warren Spector Quotes of All Time!

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Oswald is an interesting character. Disney lost the rights to him in 1928 to Universal, who was distributing the cartoons and basically handed him over to Walter Lantz.

I will not support any game that doesn't express what I think is worthwhile.

We're not going to do a Facebook game aimed at 35-year old women about farming.

I gotta do what I think is right, and if enough people like it, I'm a winner. And if they don't, I'll open a bookstore.

Seriously, I don't know if people would really tell you this. But in my dream world, the people who work for you would say, 'Wow, I didn't know I could do that until I started working with that guy.'

Honestly, there have been some pretty good Marvel games, but I don't think there's ever been a great one.

My first encounter with video games was pretty conventional. I was travelling with my parents - we used to take long cross country trips in the United States every summer - and we went into a restaurant where there happened...

I've loved cartoons all along. Most people outgrow that when they hit 10 or 12, I guess, but I never did. I'm not sure why.

I started playing video games, and in 1978 I discovered Dungeons & Dragons and started game-mastering and writing my own adventures and creating my own worlds.

For me, the cool thing is doing things that could only be done in gaming.

I don't want to make games for 12-year-olds. I have no interest in that. I haven't been 12 in a long time.

I've always said - I've been making games for twenty years, and from the first day I got in this business, I've been saying, 'All I have to do is sell one more copy than I have to, to get...

We set up a situation and let you interact with it and see the consequences of your choice. That's what gaming does.

Hey, if we didn't overcharge for our product - guess what - people wouldn't have to buy used games.

Used games allow more people, specifically younger people, to become game fans because of the lower price point.

I have got no problem with used games. I've bought plenty of used games.

The reason our games generate so much revenue is because we're stupid enough to charge $60 for a box or $50 for a download or something. You need used games because most people can't afford those prices.

I conceived the original 'Deus Ex' and was the project director on the game.

If anything, game development is even more of a team effort than making a movie, so for individuals to get credit for making a game is absolutely insane.

On the small scale, 'Ico,' I think, actually delivered a small new thing: holding a character's hand and really feeling like your job is to rescue this person, and establishing a personal connection.

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