Logo - Feel The Words

Warren Spector Quotes

Most Famous Warren Spector Quotes of All Time!

We have created a collection of some of the best warren-spector quotes so you can read and share anytime with your friends and family. Share our Top 10 Warren Spector Quotes on Facebook, Twitter, and Pinterest.

Here's the thing: I left Ion Storm and Eidos in the spring of 2004 frankly because I felt out of place at that company.

I was an independent developer and started Junction Point in January of 2005.

I've made plenty of violent games in my life. I play violent games. They don't affect people in the way that a lot of people think they do. They just don't. It's demonstrably true that they don't, and anybody who thinks they do is just not thinking.

Whatever adults don't understand, because they didn't grow up with it, is the thing they're going to be afraid of and try to legislate out of existence. It happened with videogames, it happened with television, it happened with pinball parlours and rock and roll.

Before I got into electronic games, I was making table-top games.

I wrote my master's thesis on cartoons!

As far as the timing, well, I'd write that off to luck as much as anything - I happened to be out looking for a development deal, and Disney happened to think my team and I might be the right people to make a Mickey Mouse game.

Whether it's as the hero of an adventure story, as teacher and friend, as icon on watch, shirt or hat - everyone knows Mickey Mouse.

Everyone at Junction Point has been inspired by the creative folks at Pixar and Disney Feature Animation to make 'entertainment for everyone.'

My greatest joy is seeing parents and kids playing Disney 'Epic Mickey' together, handing the controllers back and forth, helping each other out.

Gamers are everywhere, coming in all ages and genders, and developers have grown up, too.

Finney is about the best writer of time travel stories ever, and I adore time travel stories - have to make a time travel game someday!

Ray Harryhausen's 'Sinbad' picture was the first film I remember seeing. I was two years old when it came out, and it changed my life forever. I had nightmares about dragons and stuff for years - and loved it!

It's about players making choices as they play, and then dealing with the consequences of those choices. It's about you telling your story, not me telling mine. It's about you.

The heart of the gameplay is still about choice and consequence, which is what I've been doing since the '80s.

I like Disney stuff. No-one looks at 'Toy Story' and says,' Oh, that's just for kids.' Why is it that games can only appeal to a certain audience, but movies and books - I mean, how many adults read 'Harry Potter?'

The Disney archives, it's 84 years of history. The one way in which I feel I'm a kindred spirit with Walt Disney is that neither one of us ever throws anything away. He never threw anything away.

I make M-rated games for adults, you know, with guys wearing sunglasses at night and trench coats.

I've got a PowerPoint deck that I use for internal presentations, and there's a slide on it that asks, 'What percentage of your game is combat versus exploration versus puzzle solving versus platforming,' and I refuse to answer that question.

I'm a big believer in pushing things too far and forcing people to pull you back.

Oswald is an interesting character. Disney lost the rights to him in 1928 to Universal, who was distributing the cartoons and basically handed him over to Walter Lantz.

I will not support any game that doesn't express what I think is worthwhile.

We're not going to do a Facebook game aimed at 35-year old women about farming.

I gotta do what I think is right, and if enough people like it, I'm a winner. And if they don't, I'll open a bookstore.

Seriously, I don't know if people would really tell you this. But in my dream world, the people who work for you would say, 'Wow, I didn't know I could do that until I started working with that guy.'

Honestly, there have been some pretty good Marvel games, but I don't think there's ever been a great one.

My first encounter with video games was pretty conventional. I was travelling with my parents - we used to take long cross country trips in the United States every summer - and we went into a restaurant where there happened to be a Pong machine, and I was... a lot of quarters went into that Pong machine, let's just say.

I've loved cartoons all along. Most people outgrow that when they hit 10 or 12, I guess, but I never did. I'm not sure why.

I started playing video games, and in 1978 I discovered Dungeons & Dragons and started game-mastering and writing my own adventures and creating my own worlds.

For me, the cool thing is doing things that could only be done in gaming.

I don't want to make games for 12-year-olds. I have no interest in that. I haven't been 12 in a long time.

I've always said - I've been making games for twenty years, and from the first day I got in this business, I've been saying, 'All I have to do is sell one more copy than I have to, to get somebody to fund my next one.'

We set up a situation and let you interact with it and see the consequences of your choice. That's what gaming does.

Hey, if we didn't overcharge for our product - guess what - people wouldn't have to buy used games.

Used games allow more people, specifically younger people, to become game fans because of the lower price point.

I have got no problem with used games. I've bought plenty of used games.

The reason our games generate so much revenue is because we're stupid enough to charge $60 for a box or $50 for a download or something. You need used games because most people can't afford those prices.

I conceived the original 'Deus Ex' and was the project director on the game.

If anything, game development is even more of a team effort than making a movie, so for individuals to get credit for making a game is absolutely insane.

On the small scale, 'Ico,' I think, actually delivered a small new thing: holding a character's hand and really feeling like your job is to rescue this person, and establishing a personal connection.

I think there's always room for more innovation and new things.

I don't care much about hardware. Nintendo games are some of the best games in the world, and from a more graphical standpoint, the Wii can't do what a PS3 or 360 can do.

Once we can do Pixar-quality graphics rendered in real time with interactivity, I could see games costing $200 million to make, and all of a sudden you have to sell a lot of games just to break even, so I'm a little worried someone's going to do that.

I think the power of the platforms is outstripping the size of the audience. We can't charge $150 for a game. And when the best-selling game of all time has sold only 20 million copies at $60, do the math!

$200, 300 million games, I'm a little scared about that; there aren't a lot of companies that have the resources or the courage to spend that much.

I have never been assigned a game, I have never made a game I didn't want to make. I've never done anything just to make somebody some money.

I have never made a game that wasn't explicitly about empowering players to tell their own story.

In cartoons, in movies, time passes differently. There are flashbacks and flashfowards.

Every game has to teach you how to walk, run, talk, use.

For most developers, that kind of situation - a player figuring out how to do something that the designer didn't intend - to most developers, that's a bug. For me, that's a celebration.

Gamers both demand and deserve novelty. They need something new. As a game developer, one of my rules is there will be at least one thing in every game that I worked on that no one on the planet has seen before.

Unfortunately, the rights to 'System Shock' trademark and copyright are both up in the air.

I would love to take 'Ultimata Underworld' and literally update the graphics.

I do not believe in the concept of good and evil in my personal life, in the real world. I just don't believe it. I never try to judge.

I remember on Deus Ex there was one programmer - Alex Durand, a guy who still works for us - he decided he was going to get through the game without ever using a weapon. I would never think to do that. And that's fine.

The basic idea for what became 'Epic Mickey' began at the Disney Think Tank.

Ideas are nothing. They're irrelevant. If you think your idea is so important, you're doomed. The reality is if you don't like one idea, I've got 299 more. If I tell you my idea, and you can execute better against that idea than I can - great; I get to play a terrific game.

The reality, for me at least, is that the finest recreation of a paper game, played on computer, pales in comparison with the actual, face-to-face experience.

In papergaming, players can look at a character sheet of their own creation and see all of their skills, right there, in black and white.

The fact is most computer roleplaying games that offer a zillion highly specialized skills end up with nine-tenths of a zillion skills that every player quickly realizes aren't worth the experience points to buy.

I think plenty of games - from 'Thief' to 'Zelda' - have shown that sneaking around can be fun.

My wife, Caroline Spector, and I pitched some comic ideas to various publishers back in the '80s, but nothing ever came of it.

Let me tell you, writing comics is as hard as anything I've ever done - for me, at least. I'm now officially in awe of guys who can crank out multiple books a month and maintain a high level of quality. Comics are completely different than any other medium I've dabbled in.

The 'DuckTales' ensemble is clearly critical. There's the core set of characters - Scrooge, Webby, Launchpad, Huey, Dewey and Louie... Plus there's Gyro and Duckworth and Mrs. Beakley and so on. The cast is huge.

Guys, we are trying to share Unique Warren Spector Quotes, so you will not get to read the same things again and again on our website. You can also share your favorites on Facebook or send them to a friend who loves to reading quotes.

Today's Quote

Yeah, I think about the Hall of Fame.

Quote Of The Day

Today's Shayari

अक़्ल ये कहती दुनिया मिलती है बाज़ार मे...
दिल मगर ये कहता है कुछ और बेहतर देखिए...!!

Shayari Of The Day

Today's Joke

संता कार में एक लड़की को किस कर रहा था ,

अचानक एक पुलिस वाला देख लेता है ,

पुलिस...

Joke Of The Day

Today's Status

Opportunity does not knock, it presents itself when you beat down the door.

Status Of The Day

Today's Prayer

I will never lack money today and onward. I begin to walk in the abundance of financial fortune in the...

Prayer Of The Day