First Person Quotes
Most Famous First Person Quotes of All Time!
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If I have my way, I want to go start making really interactive television. Stuff where you can sit and watch real actors do a real series and they can get into some kind of gun battle and all of a sudden your television prompts you to pick up your controller and all of a sudden, you're playing a first-person shooter.
Choosing the narrator for a first-person story like 'Downriver' is a crucial decision because the voice has to be one the reader wants to listen to, and the voice has to be a match for the emotion you want the story to carry.
I like to write first-person because I like to become the character I'm writing.
I don't usually like teen novels written in the present tense, particularly those told from a first-person viewpoint. Too many writers seem to believe that using either or both devices automatically imbues their stories with deep seriousness and a contemporary feel.
Our job as writers and thinkers in the time is how to bring about the occasions that let people have that first-person experience - or the metaphoric experience that allows them to see human continuity as opposed to total threat, total willingness to do violence.
I've tried Oculus Rift; I've played with the Steam VR rig. Both are mind-blowing. In a traditional video game setting, in a first-person shooter, you can see a tower in the distance. You can walk up to that tower and use your controller to look up.
All of the narration in 'Smile' is first-person. Most of the books that I grew up reading had first-person narrators for some reason. My diaries were written in this voice, and since this story is autobiographical, it just felt like a natural extension.
One of the strategies for doing first-person is to make the narrator very knowing, so that the reader is with somebody who has a take on everything they observe.
Novels are political because in them, we try to identify with people who are not like us. And, in that sense, I like the first-person singular because I have to imitate accurately the voice of someone who is not like me. The third-person singular gives me an authority over a character.
I think that first-person narration is very characteristic of contemporary optics, in which the individual performs the role of subjective center of the world.
In the summer of 2010, I was working on a version of 'True Detective' that I was thinking might be my next novel, and it was told in these two first-person voices; Cohle and Hart's voices.
I always start a book thinking that it can be something other than first-person present, and I always come back to first-person present. It's just the easiest way.
Growing up, I mostly read comic books and sci-fi. Then I discovered the book 'Jane Eyre' by Jane Austen. It introduced me to the world of romance, which I have since never left. Also, the world of the first-person narrative.
The trade-off between speed and image quality is a key constraint of first-person action games, and the job of developing a workable engine involves constantly optimizing both elements. Gamers dream of the day they'll be able to haul their arsenals through three-dimensional environments of photographic clarity, playing 'Myst' with a meat ax.
When I was trained as a journalist, as a race-relations reporter in Nashville covering the end of the civil-rights movement, we were strictly forbidden to use the first-person pronoun. There was kind of an electric charge around it. To come out from hiding and use the word 'I' carried a lot of fright for me.
There are certain things in 'Twilight'... As much as I'm proud of that movie and I do like it, I feel like maybe I brought too much of myself to the character. I feel like I really know Bella now. But most readers feel like they know Bella because it's a first-person narrative.
I like the first-person games, but I like the two-person element in terms of playing basketball games with my friends. That's a good time; we have tournaments and things.
Sometimes shutting off the sound on the television can allow you to actually watch the game and take it in in an entirely different and more direct way - a first-order, first-person experience - rather than filtered through the mind of another.
You have to design and program differently. Combat action in an MMO is so different to combat in a first-person shooter.
I think that first-person shooter is a stable genre that's going to be here forever, just like there are going to be driving games forever. There's something just intrinsically rewarding about turning around a corner and shooting at something.
Using a first-person narrator is simply a matter of hearing the voice inside yourself.
Don't see the point in reading ghost-written autobiographies, even though some of these published lives may fascinate me. The 'ghost' is always present, manipulating an interview into first-person singular text, and it feels like I'm reading a lie.
When I worked on 2001 - which was my first feature film - I was deeply and permanently affected by the notion that a movie could be like a first-person experience.
I'm developing some high-frame-rate 3-D processes that are going to be, I hope, indistiguishable from reality. This will be quite an unusual cinematic event - you don't just tell an ordinary story, it's more of a first-person experience where the melodrama doesn't get in the way. Being inside the movie rather than looking at the movie.
I'm always reaching for something we really haven't done, and War of the Worlds has a lot of this sort of documentary look to it and first-person camera view that is a new thing for me. I've done some stuff like that before, but nothing like the extent of this and digitally.
If 'Heavy Rain' is a huge commercial success, it will show everybody in the industry that the world is sick of first-person shooters, that people are ready for an adult gaming experience. If we fail, it will say, 'Please keep making the same old stuff.'
I think every first-person narrator in a novel should be compromised. I prefer that word to 'unreliable.'
I always enjoy impersonating my characters in the first-person singular.
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