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David Cage Quotes

Most Famous David Cage Quotes of All Time!

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QTE is a very strange thing... it really depends on what you expect from your game experience.

In a movie, you're just passive; you're just watching a story that is told to you. But in games, I saw that you could be the main protagonist: you could be in the shoes of the hero and make the...

Not everybody's interested in shooting.

I wish more people would be allowed to take risks and try new things and new ideas because new ideas are what this industry desperately needs. I mean, how many shooters can you make?

I think it's a mistake to limit ourselves to a certain audience when we could reach everybody.

My goal is for 'Heavy Rain' to leave an imprint in you and change a little bit of who you are and how you see things. Maybe the key characters and key moments will leave a trace in you. If...

I try to get better at what I'm doing, game after game.

When I started, I wanted probably to make games that were inspired by films that I liked.

I think the difference between 'Heavy Rain' and 'Beyond' is that 'Heavy Rain' still had a lot of references to films. Especially in the mood, and it was a dark thriller... where, in 'Beyond,' we tried to create something truly...

Working on 'Beyond,' I try to give an explanation to death that's different from the explanation religions have to give. So I made up my own story around all this and how life and death and souls work.

Stories are emotional journey where we can project ourselves emotionally in another space.

I don't differentiate game design and script; it is one and only document. I think that one of the biggest problem with storytelling in games is that people tend to separate story and interactivity. Both should be conceived as one...

For me, influences really come from everywhere: literature, comics, movies, anime, Internet, science, real-life situations. In fact, I think that writing is just about living.

Most games end up with quite caricature scripts because they are just here to serve the game-play mechanics but not to trigger any emotional response.

If you played 'Heavy Rain,' there are very few cutscenes and very few moments where you don't have control.

If we keep making things based on violence and platform jumping, you don't need Ellen Page to do this, to be honest. It would be a waste of time and a waste of money.

Technology remains a tool: you can have the best tool in the world, but if you have nothing to say, it will remain an empty experience.

The thing is, the better the hardware, the more time we spend to improve the visuals to take advantage of the hardware.

Some people are shocked when a game evokes real-world issues. But this platform is about becoming the characters, not just seeing them from the outside, like in a film.

I disagree that injecting emotion into a game comes at the expense of the playing experience.

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