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David Cage Quotes

Most Famous David Cage Quotes of All Time!

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When you're a writer, you talk about things that move you, that you feel really deep inside you that's something that moves you, and you hope it'll move people, too.

With 'Detroit,' we realized that we wanted to create an experience that could be meaningful.

Choices are a very important part of our lives.

We, as individuals, are defined by the choices we make. Some of our decisions can have very significant consequences and totally change the courses of our lives.

As a storyteller, I've always been fascinated with the idea of recreating this notion of choices in fiction. My dream was to put the audience in the shoes of the main protagonists, let them make their own decisions, and by...

I believe that interactive storytelling can be what cinema was in the 20th century: an art that deeply changes its time.

I broke pretty much every rule of classic game design and tried to invent new ones.

The right way to enjoy 'Heavy Rain' is really to make one thing because it's going to be your story. It's going to be unique to you. It's really the story you decided to write.

'Heavy Rain' was my baby, my reason to live, and my oxygen for four years. And seeing the successful release of the game has been the most extraordinary reward I could have dreamt of, after years of working in the...

Some media used to talk about video games only to say how violent or addictive they could be. With 'Heavy Rain,' they talked about the story of the game and the emotions they felt while playing.

Photography was inspired by painting, cinema by theatre and photography, I don't believe that any new art form was ever created from scratch.

The first movies were made by technicians building their own cameras. Movies became an art when technicians worked on the technique and artists took care of the content.

When you believe games can only be toys for kids and that you are successful at doing this, why would you look further and take risks exploring new directions?

Every time you try to create an experience with a character who doesn't use a gun, doesn't drive a car, doesn't jump off platforms, doesn't solve puzzles, you are taking a risk.

Stop making the same games about shooting something and driving; try something else. There is a market for that.

Innovation is a big risk. It can also be a big reward - but a big punishment if you fail.

We're not going to just duplicate 'Heavy Rain,' because we are passionate about innovation and discovery, so we're trying to discover new ground and see how we can move from 'Heavy Rain' and create something even more immersive.

I approach video games the same way I approach theatre, filmmaking, poetry, or painting. I wish more people would take that point of view. It would help the industry to move on.

We want to keep developing original games in the genre we pioneered but also expand our audience by being present on all platforms.

Our goal is to develop our studio as a global, multifranchise company while remaining an independent studio.

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