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Rich Moore Quotes

Most Famous Rich Moore Quotes of All Time!

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Judy Hopps truly believes in something. We're not just giving her the run of the story, where we give her everything. Through her actions, she has to prove what she believes in. Personally speaking, I think that's cool.

I think when, like, things like 'The Wizard' and even like 'Tron,' when it first came out, I was a teenager, and, man, I really wanted to kind of just kind of disappear into it.

I went to Cal Arts. I went to art school.

As an artist, it feels good that we've created something that is connecting with the audience, which is what we always strive to do.

There was a moment with 'Zootopia' where we said, 'This is the experiment: let's try Judy in the role of the protagonist. Let her character introduce us to the city and this world.' And suddenly, all that struggling and trying...

We can't put up a movie that looks beautiful but doesn't have substance.

The challenge is, how do you take someone who's supposed to be a villain and make that appealing and lovable? You have to empathize with him and put yourself in his shoes and root for him and want him to...

Being able to make a comedy at Disney was really appealing.

The hallmark of a good comedy is that it can make you laugh, but it can also take you to the point where you're in love with these characters, and you want to see them be happy, and you want...

I would say that what we called the Pixar sensibility goes back even further. It is kind of a CalArts sensibility because so many of the people who are creative instrumental people at Pixar came from that school.

I always thought that Mario was kind of the bad guy - because if you knew about the game, there was supposed to be a back story where Mario was teasing the ape, and the ape stole his girlfriend, and...

It seemed like, when I was a teenager, there was a video game everywhere: they were in 7-Elevens, movie theatres, pizza shops; they were everywhere.

I like giving the audience a lot of stuff to look at, and rewards for repeated viewings and paying attention.

Arcade-game characters have no free will. They're programmed to do one thing day in and day out - they don't have a choice in the matter.

A good movie makes the audience feel like they've journeyed with the characters.

We try lots of stuff. We throw it against the wall, and the stuff that sticks stays in the movie.

I love that fans feel comfortable enough to send us their artwork.

For artists, we're always looking for approval. We're putting our artwork out there and saying, 'What do you think?'

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