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Hidetaka Miyazaki Quotes

Most Famous Hidetaka Miyazaki Quotes of All Time!

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I would like 'Dark Souls' to be a broad exploration game filled with so many veiled things and details.

I enjoy the process of adding elaboration into games and like to communicate with users through the details I create.

'Deracine' is French for uprooting, or someone who's been displaced from their natural environment.

Our strengths or maybe our characteristic as a developer firm software used to maybe be known as a studio that put out unexpected, almost, like, quirky, very unique titles. Not that we've lost that charm in recent years, but that's...

I think death is a crucial element when designing games around the theme of the satisfaction of overcoming overwhelming odds.

I personally want my games to be described as satisfying rather than difficult.

If the number of easy games is increasing nowadays, I guess it is because difficulty is not related to interesting and worthwhile game elements in many games among players.

'Gears Of War' is one of my favourite games that I immersed myself in playing for long time, and Mr. Cliff Bleszinski is one of the greatest game creators that I respect.

I, as a gamer, understand passion to discuss favourite games.

'Dark Souls' is my life's work; everything I came up with for 'Dark Souls III' is based on my personal preferences.

To feel fulfilled, you must first have a goal that needs fulfilling. At the same time, it must actually be possible to fulfill said goal.

In order to produce the satisfaction of comprehension, there first needs to be the process of comprehension. Furthermore, the overarching idea at hand needs to be something that is actually comprehensible.

Often, I hear my ideas are more incomprehensible than not.

I am conscious of that when I make these games: I try to make a game that has beautiful open spaces, gaps, room for players to enjoy it in ways that were not authored. I never want it to be...

Dark Souls is in some ways an incomplete game, and I like to think that it has been completed by players, by their discoveries, as they moved along. I'd love to say that the nature of this incompleteness was completely...

We personally don't try to follow industry trends or themes. We just try and make something that we think would be cool and we want to make.

Games are a media that relies on technology to be innovative and forward thinking and interesting. Personally, I love being at that forefront when something new comes out.

I love throwing down the gauntlet and trying our hand at that new tech.

To be honest, I'm really not interested on how I'm viewed as. The only thing I'm interested in is to keep creating something special. Whether that something is synonymous to me or not is really none of my concern.

I'm not one to restrict the potential that 'Dark Souls' has by insisting that only I can work on the titles.

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