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Most Famous Game Quotes of All Time!
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The game itself, I think, plays into the strength of my game, which has always been tee to green, hitting the ball consistently in play and managing my game. Putting has always been the one thing that's been a bit more erratic.
When I putt well, I do very well. When I putt poorly, I struggle to be in the game.
I just can't stomach playing poorly. More than anything, I hate not getting the most out of my game.
If there are actors that are brilliant, people often wonder whether it's intimidating working alongside them, but it really isn't. It just makes you up your game and want to be better. Rather than cowering in their shadows, it's very encouraging to see someone who's incredible; it makes me want to be a bit more like them.
We love football because the game of football is better than it has ever been, and is somehow managing to attain, at the same time, an apogee of opprobrium and excellence.
Living involves making bold choices. You can't always know how they're going to turn out, and you can always play that game of wondering what might have been if you had made another decision.
Football is an incredible game. Sometimes it's so incredible, it's unbelievable.
When you want to win a game, you have to teach. When you lose a game, you have to learn.
In every game, there's three teams out there. There's the two basketball teams and the team of officials. If the two teams are evenly matched, it can come down to number of possessions. If one out-of-bounds call goes the wrong way, that can be the difference.
You gotta learn that if you're gonna take the last shot of the game, it's either gonna go in, or it's not gonna go in, and you're either gonna be the hero or the goat.
About the time you think you are getting to know the moves in this game, someone comes along and does everything but undress you on the basketball floor. Standing there under the basket with your hands cupped - and finding that you don't have the ball in them - is a great little old leveler.
Heath Ledger's performance in 'The Dark Knight' quite simply changed the game. He raised the bar not just for actors in superhero films, but young actors everywhere; for me. His performance was dark, anarchic, dizzying, free, and totally, thrillingly, dangerous.
If you're giving me tickets to the football game, baseball game or hockey game, I'm taking the tickets to the hockey game. For me, it's by far the most fun sport to go and watch live and be part of. I just don't know why it doesn't translate as well on TV.
The game is a game, and things happen, and you can't always execute your plan as perfectly as you'd like to.
I'm not devastated over a baseball game. If somebody came to me and said, 'Your wife is terminally ill.' Or, if my kids and wife get on a plane and I got a call that said, 'Something happened with the plane,' that's devastating.
Actors should be better poker players. But I think there's actual skill and crazy guts that you need to play poker - this ability to put all this money on the line inside of that game of cards. There's this whole different set of skills that doesn't apply to acting whatsoever.
Every year that you enter this business and this game, the goal is the Super Bowl.
WIth football you can have up to 28 guys you consider starters, and if they can pick up the slack when some aren't playing so well, you don't have to turn those two game losing streaks into six-game losing streaks.
I think that at the start of a game, you're always playing to win, and then maybe if you're ahead late in the game, you start playing not to lose. The true competitors, though, are the ones who always play to win.
Video games are a special kind of play, but at root, they're about the same things as other games: embracing particular rules and restrictions in order to develop skills and experience rewards. When a game is well-designed, it's the balance between these factors that engages people on a fundamental level.
The really interesting stuff about virtuality is what you can measure with it. Because what you can measure in virtuality is everything. Every single thing that every single person who's ever played in a game has ever done can be measured.
Football has very direct and strong connections to New Orleans. The game of football has served as a positive beacon in our city. It has given our citizens hope in tough, trying times.
I'd like to have a drink with Bill Maher and see how he feels. We were too conservative coming over to Fox from fX, and got ourselves off our best game.
The average action game doesn't much traffic in thematic grandiosity, but the BioShock games are different.
All the stuff I love most in game storytelling is never the big-picture stuff; it's the stuff that feels like curlicues, stuff that's just there because it's a game and because you can do it.
I mostly associated video game storytelling with unforgivable clumsiness, irredeemable incompetence - and suddenly, I was finding the aesthetic and formal concerns I'd always associated with fiction: storytelling, form, the medium, character. That kind of shocked me.
Often the art in a video game is like glorified Thomas Kinkade, but some of it is genuinely enchanting and compelling.
The way games are designed is you create a story, and then you create an obstacle course inside that story, and the player has to endure it to see more. So it's artificial. Game designers are so intensely worried about people getting bored that they pile on busy work for players to do.
Only in about 2007 or so did it become clear to me that games could stand proudly beside other storytelling mediums, and that's when I became more, shall we say, evangelistic in my position. Prior to that, I don't know how enthusiastically I would have admitted that I game.
Sport-based video games occupy an odd space within the sphere of modern home entertainment. Reliably enjoyed by millions, the sport-based video game stands at what sometimes feels like an oblique angle from the larger medium, and in ways that can be hard to articulate.
There's a sense of fiction in every video game. It creates a world for itself that you want to obey.
Epic science fiction game, that's always been on my mind. Post-apocalyptic, 'Fallout,' was our first choice. Sci-fi was our second at the time, when we got the 'Fallout' license. We were going to do our own post-apocalyptic universe if we didn't get 'Fallout.'
Since I first got my iPhone and 'Super Monkey Ball' came out, I was like, 'Oh my gosh, this is great.' I'm always searching for the nirvana of mobile gaming, whether that's from a Game Boy or a Vita or a PSP or now the Switch.
When you start over and jump into new tech, you don't know what the negatives are going to be until you go through a few cycles. We're always changing our tech, but we don't wholly destroy it with each game. We're taking parts out.
A lot of times, when someone's going to pick up a game, it can be a bit daunting, like if they haven't played a roleplaying game, or they haven't played things in the series. We spent a lot of time on flow. How it feels to move through the world. How the game rewards you depending on which way you turn.
'Fallout 76' is a very different 'Fallout' game. We're very aware of that. We think a lot of people will like it, because we like it. But a lot of people probably won't. We need to balance that. This is an idea we have, and there's a lot of old 'Fallout' stuff in it, but it's a very new experience.
Don't define the game by the list of the features. Define it by the experience you want to have.
'Top Chef' is a very smooth-running machine. All the people working there are incredibly professional and absolutely at the top of their game.
Anything that exists on the human palette is, from my point of view, fair game for artists to portray. You don't have to go see it if you don't want to, so don't go.
There are so many entertainment options - Netflix, Amazon, Hulu - and especially for younger people, who are Internet-savvy and video game fans.
I'm not a young kid struggling to get to the top. I've been to the top. I gotta look out for my best interests as a businessman in this fight game. At the end of the day, it is a business. I've got children to take care of; I've got bills to pay.
I hang out with people who are amazing parents and really value a rich living. I'm not talking about monetarily. I'm talking spiritually and mentally, and we help make sure that each one is on their game for their spouses.
By the end of 'Game Change,' one feels that the candidates' few happy moments are those when they 'lose it.'
We had an opportunity to clinch a playoff berth and I think if that's not enough motivation I don't think you should be playing this game.
If kids see you on the street and they want an autograph, that's a big honour so I spend half an hour before I get in the ground and 40 minutes to an hour after the game with the Everton fans signing autographs.
I want to help grow the game in India and encourage young kids to play football.
India should go at their own pace and not compete with anyone. They have a league system in place and a huge fan base, but the thing they need the most is a good structure. They need to create a good footprint for football in the future because they have the numbers, but they need to improve the quality of the game.
The Pentagon got fed up with its recruits getting ripped off by payday lenders and in 2007 got Congress to make it illegal to extend such loans to members of the military. But civilians remain fair game.
Do you remember the first three years of Steam? People absolutely hated that Valve forced you to launch their game through what some people called a virus at the time, which was the Steam client. But Steam led the digital distribution revolution: it was the first across all platforms.
You can't build an engine that's just good for one type of game anymore. The economics don't work.
'Fortnite' has, I think, the most positive gamer community that's ever emerged from a game at this scale. I think it's partly because of the great community and partly because of the tone set by the game.
We've been happy to be able to work with Sony and Microsoft to have the first game that honors everyone's purchases across iOS, Android, PC, Mac, and the console platforms.
Kinect is such a great new entry into the field because it takes away one of the big barriers to little kids to playing a game, which is the controller. You can't hand a basic video game controller to a child and expect them to understand what a left bumper is and to click in the right stick.
I always think the recipe for success for a game or any sort of a fantasy experience is to think of a character that hasn't really been explored before, who is unique and has special abilities that not everybody has, and plop them into whatever is the most interesting situation to plop them into.
I've always been a proponent of the idea that technology doesn't matter to game design. The example I always like to point out is 'Tetris,' one of the greatest games ever made.
For every character, I think about who they are, their story, what they are, and who they were before their game started. What was their life like? Where did they grow up? What were their parents like?
I would like to reach non-gamers. It's always great when guys come up to me who are gamers and represent my usual audience, but they'll say, 'You know, Psychonauts is the only game I can actually get my girlfriend to play with me.'
It is really hard to make it convincing enough that you forget you are playing a video game.
Five years ago I figured we were at the top of our game and that was the best it was going to get, but with every album it seems to keep on building on itself.
I was incredibly jealous of friends who had bit parts in 'Home and Away.' I just hoped I'd somehow be allowed into this game.
As soon as things get serious in front of the goal, I don't have any twitches... It's probably because at that moment, my concentration on the game is stronger than the Tourette syndrome.
I'm excited about being here in an organization that I grew up rooting for... I'm excited about being an Atlanta Brave and pitching in Game 1.
It's the youth movement we have. A lot of young guys with a lot of passion. It brings the fun back to the game.
Braves fans are one-of-a-kind. Your passion to win comes close to equaling that of the players that go out on the field each and every game. But when the team goes through rough patches, you're there to encourage and cheer and believe that things will turn around.
The game of golf was bigger than Jack Nicklaus when Jack was dominating the game.
It's a non-stop invention, this game of life, and as soon as you think you've got it, you lose it.
I'm not better when I force shots. I'm going to take them as they come. They are really sagging in there, trying to take me out of the game. It's my job to find guys. I want to be aggressive and take my shots, but I can't force them.
My philosophy about the game, for instance, is that you have players out there who really do different things.
I don't think the game should be perfect. It's 95 percent mistakes out there - you have to work with 10 players on your side and another 11 against you. It's a crazy, chaotic game.
Soccer's not a game that you can restrict players, especially creative players and players who have proven themselves at that level.
Michael left because of the Bulls' management, not because he'd lost his love of playing the game.
The Masters is where I won my first major, and I view this tournament with great respect. After a long and necessary time away from the game, I feel like I'm ready to start my season at Augusta.
If you run the ball, you control the clock. If you control the clock, you usually control the game.
Rushing the ball is all about ball control. If you run the ball, you control the clock. If you control the clock, you usually control the game.
When I lose a big game, I am angry and always in a bad mood, and I will talk about other stuff to bring attention away from my team also.
If you play at Anfield, for me, it's not a tactical game. It's to play with confidence, to trust the players.
Criticism is something that you have to take, regardless of what you do. Even if you go out there and try to make the most vanilla, non-offensive TV show possible, people are going to criticize you for doing that. It's just part of the game.
Speaking as someone who's played a lot of video games, and at the end of the video game all you have is a memory, after woodworking you get this piece of furniture.
If you think 'Game of Thrones' throws around some erroneous, unnecessary nudity, wait til you see 'Silicon Valley.'
In D&D, you're only in that fantasy world. But with GURPS, you can, like, play a game that's Los Angeles film noir, or a game where the premise is you are world-jumpers, and you can go to different worlds.
I know that I make technical mistakes from time to time. It's one of the aspects of my game that I've been working on for years. I think I've managed to reduce the number of those technical mistakes to a minimum, but occasionally, they happen. On the other hand, I do have moments of technical brilliance.
When our positioning and ball game and passing is not that good, then my game is struggling as well. I can score from set pieces and so on, but I have to be involved in the combinations, make my runs without the ball, go deep.
In football, you always look forward, and it's about the next game you play.
Usually, I'm a very positive guy. I try to think about the next chance, the next game, the next opportunity to play well.
Sometimes I watch past goals, but I don't watch them because I think that it'll help me to score in the next game.
Football is a game with tight results in which you don't need to be the dominant team; if you're a bit lucky and make the right decision at the right time, then you can be as successful as well.
If you aren't playing well, the game isn't as much fun. When that happens I tell myself just to go out and play as I did when I was a kid.
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