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Most Famous Game Quotes of All Time!
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The stars handle it very graciously. They let you know. They know how to play the game.
I live and die with the Indians. The first game I attended back in the mid-'90s was almost a religious experience. We were down by six and won by two, and it was glorious. The stadium is so beautiful, and the way it frames the city when you're sitting high above the second base line is spectacular.
Well, you can't trust most people in this game, period; it can be a very shady business.
When you knock people out, it's sometimes a very scary situation - but I always hoped that no one got seriously hurt. Now when I see them get knocked out, I laugh. When you finish the game, it's funny. And when I look at film of myself, I think, 'I wouldn't fight that guy.'
In radio, you are the game, so to speak - you have to describe every aspect. In TV, I've always felt less is more, and it's really a question of my setting up the color analyst more than anything else.
My on-the-court game was ordinary. I had a jumper but needed screens. I could go right but not left.
As much as I enjoy TV, I've always loved radio. And I love doing the NFL games, the Monday night games, on radio. Because you are the game. I really enjoyed calling basketball and hockey on the radio, but the presentation is more specific - you're talking all the time.
I always give Lindsay so much credit for her tennis game, for her attitude, for her person, and because of how she deals with all the things. I don't think people give her enough credit for how well she's doing.
The game overall has gotten so much better, stronger, more physical parts to the game.
I think if you're writing a play, it should be its own end game; you'll never get to do a good one unless you know it's not a blueprint for a film; you're not going to get the action right and the story right.
Life's like a ball game. You gotta take a swing at whatever comes along before you wake up and find out it's the ninth inning.
Research has been called good business, a necessity, a gamble, a game. It is none of these - it's a state of mind.
Tennis: the most perfect combination of athleticism, artistry, power, style, and wit. A beautiful game, but one so remorselessly travestied by the passage of time.
I've never seen anybody win the game in the media. But at the same time, I understand what it could do for you, if you wanted to be someone who talks a lot.
I don't want to inspire the next generation of tight ends or linebackers to play the game. If I could inspire the next generation of architects and technology leaders and writers and illustrators and film directors, then I feel like I have fulfilled my life purpose.
I feel like I'm a better person without the game of football. I'm happier.
Being a game changer to me means changing the way other people see things.
I guess for me, I keep saying the words 'consumer electronics,' 'consumer tech' - the biggest purchase decisions people make a lot of times are the phones they buy and the tech they buy. To be able to influence other people's decisions on that front is pretty game changing.
I look forward to continuing to be a role model to women across the country and helping them have confidence in all they do in the ring, on the court or in the game of life!
The difference between Germany and Italy? I think in Serie A there is more quality and the game is quicker, but in Germany it's similar.
The defenders make me very angry. They are kicking, or they are pinching or they say things to me that I don't like. They try to do everything to take me out of the game. I learned to keep my mouth shut, to keep my hands down, just try to put the ball in the net. This is the best answer.
I really wanted to make a dungeon crawler, but this game came out, 'Legend of Grimrock 2,' which was, like, the perfect dungeon crawler. It basically destroyed the genre for me, and no way could I make a game that good in that genre.
Just make games for yourself and try to have a critical eye to what you do. If you genuinely like the game, there will be other people who like it as well.
Infinite power just isn't very interesting, no matter what game you're playing. It's much more fun when you have a limited tool set to use against the odds.
The first game I actually bought myself with my own money was 'The Bard's Tale.'
My first inkling that I might have a yen for directing came when I realized I enjoyed creating plays for my various sports teams more than I actually liked playing the game.
Funnily enough, I had a real giggle with Gary Oldman when we were doing an interview together for 'Tinker Tailor Soldier Spy.' Because I joked I was probably the only British actor who wasn't in the 'Harry Potter' franchise. The same is true of 'Game of Thrones.' Also 'Star Wars.'
I don't think I will fully appreciate it until I have retired. My dad will ring me after a game and if we've lost it's the end of the world for me but he will say: ‘I don't think you realise - you are captain of West Ham, you grew up supporting the club.'
Football is a game of moments now and if someone does four step-overs, they've had an incredible game. That's not something I do.
It takes sometimes years in the market to get the tuning to the right place where your game is as compelling at level 100 as it was at level 10.
The art of it is, the more we can bring complex game mechanics to a mass market, the more engaging the games will be. But at the same time, we have to simplify everything: the mass market has a lower attention span; they're not seeking that experience from the outset.
There's a lot of opportunity for game developers to show value to people, things they want to spend money on. I think offers are just another kind of ads.
I study pitchers. I visualize pitches. That gives me a better chance every time I step into the box. That doesn't mean I'm going to get a hit every game, but that's one of the reasons I've come a long way as a hitter.
Speaking nothing of how we often fall short in keeping our promises, we frequently play an unnecessary game of politics with key issues - using must-pass legislation such as disaster relief as a vehicle to sweeten unrelated, contentious bills that may not otherwise pass as stand-alone measures.
I think the thing you always got to keep in mind, you know, hockey is a game of one-on-one battles.
The longer the game went on, you got the feeling that neither side really wanted to lose.
In my last years, I was conscious how I used to play the game when I first broke through. It was absolute chalk and cheese. I probably finished at the right time. There won't be many players like me in the future.
They say that pace is the first thing to go, but my game was never based on pace. It was about strength and power and withstanding challenges and getting in the right position.
It's the fight game, and everyone loses. You win some, you lose some. You just try to get back up on the horse.
My grandfather was Scottish and just loved the game. My grandmother was a great golfer and a club champion. Whenever I was visiting them, I got a double barrel of golf lore. I guess it was always in my blood.
The sport was right in the center of these changing social dynamics. It was a game invented by blue-collar people in Scotland but adopted by the elite in England and America. All of those conflicts were coming into the open. I was amazed to find out how much was played out in golf as well.
In fantasy land, I wish I could be a pro golfer. I love golf - the most frustratingly brilliant game on the planet.
If at my funeral they're talking about my boxing stories, I'd be disappointed because this is just a springboard for when I'm finished. It's just a game. It's pretty silly when you think about it: two grown men punching each other in the face and taking it seriously.
When I was young, summers stretched so long, as if they'd never end. Days were like marathons of time, riding bikes until my blisters had blisters, endless energy, and not an actual care in the world aside from when 'Paul' could come out and play. Days now feel more like minutes, almost game show like.
If you want a favorite book, Orson Scott Card's 'Ender's Game'. You'll be hooked. I think he's written like twelve or thirteen.
I didn't like watching football on TV. It was always so boring to me. Why sit in front of the screen, when you could go outside and play the game for real?
I think it's crucial for athletes to get plenty of fluids whether their regime is intensive or not. For me, generally, I eat and drink a lot so that I'm always at the top of my game.
Since the beginning, I always loved the game. When you grow up in Montreal, one day you want to be a professional hockey player. When I was six or seven, I knew that was what I wanted.
I think the game has opened up, and that's why I decided to come back and try to be a part of it.
Of course, my family has been a big reason for me to come back, especially my son who loves the game of hockey - he was a big reason for me coming back.
We, as a league, must do a better job of protecting the integrity of the game and the safety of our players.
I work out more during a full four hours of a football game than I ever do in my workouts.
Fashion is a big game of interpretation; I simply try to enjoy myself as much as possible.
Obviously social media has had a massive impact on the fame game, but not in a positive way. But it can be for some.
The privilege, and the challenges, of taking on Black Widow have never been lost on me. I worked on the first 'Spiderman' game as well as 'Fantastic Four,' and I had always wanted to be able to tell more of a character-driven comic book story than was possible to fit into a game narrative.
I worked as a writer, lead designer, and creative director in the game industry.
Canadians see the Americans as cousins. We love the same sports: Canadians are crazy about baseball and basketball, and our beloved game of hockey is played all over the U.S.
For me, sometimes it's more important to perform well in training and know that I am improving rather than scoring in a game. It's doing the hard work, day in, day out.
I learn something new every game. Every game is always different, no matter how you try and think about it beforehand.
When you get the first knock, it kind of wakes you up: you know, they are men, and it is not like Under-18s when you can take loads of knocks and know you will be fine, that you won't feel anything after the game. You definitely get harder knocks, but it helps. You just get up and get on with the game, and then you can give it to them back.
If you try to stop all these teams and players celebrating with the fans, some of them taking their shirts off, it is part of the game and something you cannot stop. It is something important, even if sometimes you get fined.
You know, I think when I reflect on it, I think there's certainly a sense of history. When you have ambitions to play this game, you want to be one of the best ever, and you want to play so well and be so effective that you want people to remember your name 100 years from now.
It really lasted the whole game, because I was really untouchable, unstoppable that game. But it was heightened on one particular play, and that was the longest run where everything completely slowed down. My awareness was so keen, it was so heightened, it was really amazing.
When you play well, when you perform, you have to show every game that you are that good.
Rather than opera, football is more like ballet or a chess game. You can really see it in a team like Arsenal, especially when Dennis Bergkamp was playing. He seemed to be able to read the game like a chessboard and knew where a player would be several seconds later and put the ball there for him.
The way Michael Vick uses his legs and is able to throw out of the pocket really changes games. The way that Aaron Rodgers is able to sit in the pocket and make throws that not a lot of people can make - I hope I can be half what those guys are and emulate it into my game.
I know where my game is. I know I'm a power hitter and an RBI guy. I need to get on base for my teammates behind me and just stick with my game. I don't try to do too much. Sometimes when you try to do too much in this game you pretty much can't do anything. And that's pretty much my mentality.
It is not my decision who plays in La Liga, the Champions League, or the Copa. In any case, I just do the best possible in each training session and in each game to be able to get a chance in La Liga.
Being around all the great names of the game at a young age because they were my heroes; the fact this meant so much to Canada. It was just an incredible thing to be a part of.
A game of chess is a visual and plastic thing, and if it isn't geometric in the static sense of the word, it is mechanical, since it moves. It's a drawing; it's a mechanical reality.
My position is the lack of a position, but, of course, you can't even talk about it; the minute you talk, you spoil the whole game.
I was never interested in looking at myself in an aesthetic mirror. My intention was always to get away from myself, though I knew perfectly well that I was using myself. Call it a little game between 'I' and 'me.'
'Dragon Age' needs to have big story moments. It is a game about character first, and the party is an absolutely central part of that. I want to keep pursuing interactivity with the world: taking crowds to the next level or having things catch fire because you indiscriminately cast a fireball into a wheat field.
If you want an MMO, there are plenty out there. The difference with a single player game is that in the same way you lose yourself in a good novel, you can lose yourself in a single player story. You see it in all these games, where you can fill your house with turnips or decorate your armour with a dragon skull.
The ideal engine of a 3-D game is an intricate and elegant construct of code that allows players to speed through solidly built virtual worlds. The engine allows every picture on a monitor to be drawn there quickly enough to convince hand and eye that it is instantaneous.
A game like 'Myst' may be a gorgeous slide show that preserves its beauty at the expense of speed. A game like 'Doom' sacrifices almost everything for action. But the eye soon adjusts: the degree of detail more than adequately conveys infinite claustrophobic labyrinths populated by howling monsters.
I don't just write a script, and then someone takes it away and builds a game. I am continually getting input in order to create a big suspension field to hold the gameplay together so that the gamers aren't doing arbitrary tasks, so that they are doing things that seem meaningful.
There's a misunderstanding that I've always tried to address straight on when this question comes up, which is that a 'Half-Life' story can somehow exist outside of a game. It can't. The story is created through the process of trying to figure out how to best use the features of the engine within the interesting set of constraints it poses.
Because Katrina put it out there, no one can play the pretend game anymore that there isn't poverty and inequality in this country. The Millions More Movement - Katrina gives it added significance.
What I don't want to be is the most important person of the club. If we win a game, it was the players who played very well.
You will never run more than the ball. The players that don't lose the ball are the most important in the team, and good players decide the game.
Technical players make the game easy. They have a view of the pitch different from other players. They put the last pass for the strikers. They are the players that lose two or three balls in a year.
I always speak with all the players during the week before every game we play, because it's important for them to know what I think and for me to see how they are before the game.
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